Spirit 1, Initiate

NamePracticePrimary FactorWithstandSuggested Rote SkillsDescriptionSource
Coaxing the SpiritsCompellingPotencyComposure or RankPolitics, Athletics, ExpressionCompel a Spirit or it’s physical representation to take a single instant action that is in accordance to it’s nature.MtAw2 p 180
Exorcist’s EyeUnveilingDuration-Occult, Survival, SocializeSee and speak with any Spirit, be they in Twilight, slumbering in an object or possessing somebody. Can also see the conduit of any Spirit with the Reaching Manifestation+1 Reach: Can see across the Gauntlet, Withstood by Gauntlet StrengthAdd Death 1 or Mind 1: These benefits extend to ghost or Goetia respectivelyMtAw2 p 180
GremlinsCompellingPotency-Larceny, Politics, SubterfugeCause Spirit of object to hinder it’s user. Each level of Potency causes one failure with the item to become a dramatic failure. A player’s character can earn a Beat from this as per normal+1 Reach: As long as the object is within sensory range, can decide what failure become dramatic failuresMtAw2 p 180
Invoke BaneCompellingDurationRankBrawl, Intimidation, OccultForce a Spirit to avoid it’s Bane even more then normal. Spirit needs to spend a Willpower to come within the area(this is the Area factor of the spell) of it’s bane and cannot touch it. Spirits above Rank 5 are unaffected by this spellMtAw2 p 180
Know SpiritKnowingPotencyRankAcademics, Brawl, SocializeLearn a number of facts about the Spirit equal to Potency: Spirit’s name, Rank, Manifestations, Numina, Influences and roughly how strong these are, Ban, BaneMtAw2 p 180

Spirit 2, Apprentice

NamePracticePrimary FactorWithstandSuggested Rote SkillsDescriptionSource
Cap the WellShieldingDuration-Politics, Survival, PersuasionAny attempt to feed from a source of Essence affected by this spell provokes a Clash of WillsMtAw2 p 180
Channel EssenceRulingPotency-Occult, Persuasion, SurvivalMove Essence equal to Potency but no higher than the Gnosis-derived Mana per turn, from a Resonant Condition or suitable receptacle to a Spirit. You can store Essence into your own Pattern which stays even after the spell has expired. You can hold an amount of Mana and Essence equal to Gnosis-derived maximum ManaAdd Death 2 or Mind 2: Spell may be cast on ghosts or Goetia respectively +1 Reach: Can siphon Essence directly from a Spirit, subject may resist with RankMtAw2 p 180
Command SpiritRulingPotencyRankMedicine, Athletics, PersuasionForce a Spirit to undertake a number of actions equal to Potency. Spirit may/will abandon incomplete task if the spell Duration expires. No effect on Spirits above Rank 5MtAw2 p 181
Ephemeral ShieldShieldingDuration-Animal Ken, Medicine, StealthAny Spirit Numina, Influences and Manifestations, Spirit Spells and werewolf Gifts aimed at subject provoke a Clash of Wills+1 Reach: A Spirits physical attacks are likewise affectedAdd Death 2 or Mind 2: Shield affects ghosts or Goetia respectivelyMtAw2 p 181
Gossamer TouchRulingDuration-Brawl, Crafts, IntimidationCan interact physically with Spirits in TwilightAdd Death 2 or Mind 2: Affects ghosts or Goetia respectively+1 Reach: Object you carry are likewise physical to Spirits+1 Reach: Unarmed attacks against Spirits deal Potency extra damageMtAw2 p 181
Opener of the WayRulingDuration-Athletics, Computers, SocializeShift Resonant Condition to Open Condition or vice versaMtAw2 p 181
Shadow WalkVeilingDuration-Occult, Stealth, StreetwiseSubject becomes shrouded from Spirit and Spirit magics notice. Supernatural effects to detect provoke a Clash of WillsMtAw2 p 181
SlumberRulingDurationRankExpression, Occult, WeaponryReduce the rate at which a hibernating Spirit regains Essence. Instead of one Essence per day the Spirit only regains one Essence per Potency daysMtAw2 p 181

Spirit 3, Apprentice

NamePracticePrimary FactorWithstandSuggested Rote SkillsDescriptionSource
Bolster SpiritPerfectingPotency-Medicine, Occult, ExpressionHeal a Spirit. Each level of Potency heals two bashing damage+1 Reach: Instead of healing, each level of Potency can increase one of the Spirit’s Attributes by one for the duration of the spell+2 Reach: Spend one Mana to increase the Spirit’s Rank by one.MtAw2 p 181
Erode ResonanceFrayingDuration-Crafts, Brawl, IntimidationRemove a subject’s Open or Resonant condition. This effect is Lasting+1 Reach: Any future attempts to create the Conditions suffers a penalty equal to PotencyMtAw2 p 181
Howl From BeyondFrayingPotency-Expression, Firearms, MedicineAttack spell deal bashing damage equal to Potency.+1 Reach: the subject gains the Open Condition+1 Reach: Can target beings on the other side of the Gauntlet, but is Withstood by Gauntlet StrengthMtAw2 p 182
Place of PowerFraying or PerfectingPotencyGauntlet StrengthAcademics, Expression, SurvivalRaise or lower Gauntlet Strength in spell Area by Potency +1 Reach: Alter Gauntlet independently on either side. For example making it easier to enter the Shadow but harder to leave or vice versaMtAw2 p 182
ReachingWeavingDurationGauntlet StrengthAthletics, Medicine, SocializeInteract physically and magically with things on the other side of the Gauntlet+1 Reach: Open an Iris between the physical world and the Shadow, which anybody can pass through. For another Reach may specify a KeyMtAw2 p 182
Rouse SpiritPerfectingPotencyRankAthletics, Expression, InvestigationAwaken a Spirit early Potency required is equal to the difference between the Spirit’s current Essence and total Corpus+1 Reach: For each additional Reach, the Spirit wakes with an additional Corpus box clearedMtAw2 p 182
Spirit SummonsPerfectingDurationRankPersuasion, Socialize, OccultCall a Spirit in the local area to you+1 Reach: Spell also creates the Open Condition+1 Reach: Can give the Spirit a single word command to follow+1 Reach: Can call a Spirit form the Shadow instead. Spell it Withstood by the greater of Rank and Gauntlet Strength+2 Reach: Can give Spirit a complex command to followMtAw2 p 182
Spiritual ToolPerfectingDuration-Empathy, Occult, SurvivalEnhance an item to be more in-tune with the Shadow and Spirits in general. The object becomes both an item of the material world and the shadow and is able to interact with spirits both within Twilight and the Shadow. If the item is carried into either other realm it retains its material form when it returns to the material worldSoS 66

Spirit 4. Apprentice

NamePracticePrimary FactorWithstandSuggested Rote SkillsDescriptionInfoSource
BanishmentUnravelingPotencyRankBrawl, Expression, OccultStrip a number of Manifestation Conditions equal to Potency. Effect is Lasting, but Conditions may be reestablished as normal. No effect on Spirits above Rank 5Add Mind 4: affect Goetia Add Death4: affect Ghosts+1 Reach: Conditions cannot be reestablished until spell duration has expired-MtAw2 p 182
Bind SpiritPatterningDurationRankCrafts, Brawl, IntimidationGrant a number of Manifestation Conditions equal to Potency. No effect on Spirits above Rank 5Add Mind 4: effect GoetiaAdd Death 4: effect Ghosts-MtAw2 p 183
Craft FetishPatterningDurationRankCrafts, Occult, PersuasionCreate a Fetish an item that contains a Spirit. And can be used to call upon a number of one of the Spirit’s Influence dots and Numina equal to Potency. These abilities cost Essence and the item has the Spirit’s Essence pool. Triggering the bound Spirit’s Ban or Bane destroys the fetish. A fetish without a Spirit may also be created and can hold 10+Potency Essence-MtAw2 p 183
FamiliarPatterningDuration-Athletics, Expression, IntimidateGain the Familiar Merit for the duration of the spell. Both parties must be willing. Cannot effect Spirits above Rank 2Substitute Death 4 or Mind 4: Bind a Ghost or Goetia respectively-MtAw2 p 183
Haunted GrimoirePatterningPotencyTotal Arcanum dots of Rote + RankCrafts, Intimidation, OccultCosts 1 Mana The Mage binds a spirit to a grimoire, writing its essence into the vessel’s pattern. This doesn’t host the Spirits numina or influences nor does it have an essence pool. The Grimoire gains the Open and Resonant Conditions. When cast the spell is increased by the Spirits Rank for Primary Factor however the Spirit has a chance to escape with a Clash of Wills to the caster. When someone memorizes a Rote the Spirit has a chance to possess them using a CLash of Wills. This spell is a Wisdom Sin against UnderstandingNeeds Prime •SoS 86
Scribe DaimonomikonPatterningPotencyRank of Attainment + (10 - Caster’s Gnosis)Crafts, Expression, OccultCost 1 Mana Scribe a Daimonomikon for the Mage’s Legacy. A Mage must be of Gnosis 2 or above to cast this. Anyone initiated into a Legacy via a Daimonomikon must spend 1 Arcane Experience and if used to learn more Legacy Attainments must use the Experience cost listed for learning without a tutor. These serve as a sympathetic Yantra worth +2 Dice for members of the inscribed Legacy +1 Reach: For 1 Mana, the Spell’s Duration is LastingNeeds Prime •SoS 87
Shadow ScreamUnravelingPotency-Expression, Firearms, MedicineDeal Lethal damage equal to Potency. Can hit targets in Twilight+1 Reach: For one point of Mana damage is aggravated+1 Reach: Can destroy Essence divide Potency between regular and Essence damage+1 Reach: Target gains Open Condition+1 Reach: Can hit target on the other side of the Gauntlet-MtAw2 p 183
Shape SpiritPatterningPotencyRankCrafts, Medicine, PersuasionChange a Spirit with a number of effects equal to Potency: Change nature, Redistribute Attribute dots, Heal one Lethal corpus, Redefine and redistribute Influences, Add/remove/replace one Manifestation, Add/remove/replace one Numen, Rewrite Ban or Bane. In addition can also change the Spirit’s size, shape and appearance but no bigger than the spell’s Scale factor. Traits must stay within Rank-derived maximums. Change revert at the end of spell duration+1 Reach: For one Mana heal aggravated damage-MtAw2 p 184
Twilit BodyPatterningDuration-Occult, Subterfuge, SurvivalTurn yourself(and whatever you’re wearing) into Spirit-attuned ephemera, and thus in Twilight+1 Reach: can become immaterial even in realms where Twilight doesn’t normally exist-MtAw2 p 184
World WalkerPatterningPotencyGauntlet StrengthAthletics, Persuasion, SurvivalBring subject across the Gauntlet, no portal necessary+1 Reach: Give conjured Spirit Materialized Condition-MtAw2 p 184

Spirit 5, Apprentice

NamePracticePrimary FactorWithstandSuggested Rote SkillsDescriptionSource
Annihilate SpiritUnmakingPotencyRankIntimidation, Science, WeaponryUtterly destroy a Spirit. The Spirit may spend an Essence to roll Power + Finesse in a Clash of Wills to prevent this. But if the spell succeeds the Spirit is destroyed even if it still has Essence it won’t go into hibernation the Spirit is simply gone. Cannot affect Spirits above Rank 5MtAw2 p 184
Birth SpiritMakingDuration-Crafts, Medicine, ExpressionCreate a Rank 1 Spirit+1 Reach: For one Mana, create a Rank 2 SpiritMtAw2 p 184
Create LocusMakingDurationGauntlet StrengthCrafts, Empathy, SurvivalCreate a Locus at a location with the Resonant Condition+1 Reach: The Locus generates Essence equal to Potency per dayMtAw2 p 184
Essence FountainMakingPotency-Empathy, Expression, OccultCreate Essence equal to Potency. The Essence has a Resonance of your choosing, as long as you have encountered it before+1 Reach: Flavor the Essence with multiple ResonancesMtAw2 p 185
Spirit ManseMakingDuration-Crafts, Expression, SurvivalCreate a place in the Shadow for yourself and gain the Safe Place Merit with rating equal to Potency+1 Reach: You may create an Iris between this place and the material world and may give it a key. But the spell becomes Withstood by Gauntlet StrengthMtAw2 p 185