Mind 1, Initiate

NamePracticePrimary FactorWithstandSuggested Rote SkillsDescriptionSource
Know NatureKnowingPotency-Empathy, Science, SubterfugeDetermine a subject’s Virtue, Vice and Mental and Social Attribute levels+1 Reach: Also determine Aspirations and ObsessionsMtAw2 p159
Mental ScanUnveilingPotencyComposureEmpathy, Investigation, OccultAsk storyteller questions about a subject’s mental or emotional state+1 Reach: Read surface thoughts for snippets of a subject’s current ideas or words and phrases before they are actually spokenMtAw2 p159
One Mind, Two ThoughtsCompellingDuration-Academics, Expression, SciencePerform two Mental or Social extended tasks at the same time. Neither can be a purely Physical task.+1 Reach: May perform two Mental instant tasks at the same time+2 Reach: If in the Astral Realms one of the actions may be “Physical”MtAw2 p159
Perfect RecallUnveilingPotency-Academics, Expression, InvestigationRecall old memories with perfect accuracy.MtAw2 p160

Mind 2, Apprentice

NamePracticePrimary FactorWithstandSuggested Rote SkillsDescriptionSource
Alter Mental PatternVeilingPotency-Science, Stealth, SubterfugeAdd to subterfuge rolls. Supernatural powers that read surface thoughts or emotions provoke a Clash of WillsMtAw2 p160
Dream ReachingRulingDurationComposureEmpathy, Medicine, PersuasionEnter a subject’s dream. You can influence but not take part in the dream. Cast on self to be able to remember your own dreams.+1 Reach: You can become an active part of the dream. Cast on self induces lucid dreamingMtAw2 p160
Emotional UrgingRulingPotencyComposureEmpathy, Intimidation, SubterfugeOpen or close a subject’s doorsMtAw2 p160
First ImpressionsRulingDurationComposureCrafts, Socialize, SubterfugeRaise or lower the first impressionMtAw2 p160
Incognito PresenceVeilingDuration-Empathy, Stealth, SubterfugeCosts ●. The Mage hides the Subject’s Psychic Presence which Prevents people form remembering their presence or looking their way. Active attempts to do so with supernatural abilities (Including active Mage sight) provoke a Clash of WillsMtAw2 p160
Memory HoleVeilingDuration-Academics, Medicine, SubterfugeHide a specific memory forgetting it completely for the duration of the spell, One memory per PotencyMtAw2 p160
Mental ShieldShieldingDuration-Academics, Intimidation, SurvivalProtects the Subject from Mental Attacks, Goetia Powers, Influences or Manifestations that target them. +1 Reach: Also Protects from Physical attacks of GoetiaMtAw2 p160
Narcissus’ MirrorShieldingDurationComposureIntimidation, Occult, SubterfugeThe mage can reflect the mental and emotional effects of a Nimbus tilt back onto its source. Whenever the Mage is subjected to a tilt that affects a Mental or Social trait this spell provokes a Clash of Wills. If the mage wins affect the instigator of the Tilt. Can be cast if the Mage is already under the effects of a tilt to immediately create a Clash of Wills Substitute Life ••: This Spell affects Nimbus Tilts relating to Physical Traits or purely Physical effects instead Add Life ••: This Spell affects all types of Nimbus Tilt Add Prime ••: Affects other type of Supernatural Auras with the appropriate kinds of effectsSoS 94
Physic DominationRulingPotencyResolveExpression, Intimidation, SubterfugeSend one word commands to a subject that they are compelled to act upon, even against their will+1 Reach: take control of a subject, forcing him to take actions against their will. These actions cannot put him serious danger however+1 Reach: Force the subject to take an additional taskMtAw2 p161
Ritual FocusRulingDurationComposureEmpathy, Leadership?(awaiting Errata), PersuasionA Variant on Telepathy linking a Mage and his Subjects allowing him to guide them as they work in unison on a particular spell (see “Teamwork”, MtAw 2e p.119) Must have Scale to affect every other Awakened participant in Ritual. Secondary Actors in ritual add Potency to dice poolSoS 55
Soul WindowsRulingDuration-Empathy, Investigation, StealthBy Splitting their senses a mage may view whats happening around their Soul Stone 360° or hears the sounds in its vicinity. This doesn’t require sympathetic range Add Forces ••: The mage may project their voice through the stone to speak or create a hologram of themselves +1 Reach: The mage experiences the Stone’s surroundings with all their Senses+1 Reach: For each reach spent the Mage may split their senses to another Soul StoneSoS 90
TelepathyRulingPotencyComposureCrafts, Empathy, SocializeSurface thoughts of the subjects play out in the each others minds. This may grant a bonus or penalty between the subjects. A deliberate message may be send along the link.+1 Reach: Only thoughts that the originating subject wants to share are shared+1 Reach: All subjects have the ability to send and receive thoughtsMtAw2 p161

Mind 3, Apprentice

NameSecondary Required ArcanaPracticePrimary FactorWithstandSuggested Rote SkillsDescriptionSource
Astral GrimoireWeavingPotencyTotal Arcanum dots used in roteCrafts, Expression, OccultCosts 1 Mana Scribe a Rote within ones own Oneiros, these can be cast from the Grimoire without needing to meditate to the Astral +1 Reach: The Mage can scribe the grimoire within the Temenos making it available to any who travel there. These can only be cast directly from the Astral representation or with its Summoned goetia +1 Reach: For 1 point of Mana the Spell’s duration is lasting +2 Reach: The Mage can scribe within the Anima Mundi, these don’t manifest as books or scrolls but as constellations or rock formations. Figuring these out is a mystery of itselfNeeds Prime •SoS 85
Augment MindPerfectingPotency-Academics, Expression, SurvivalIncrease a Mental or Social Attribute by Potency, up to normal limits.+1 Reach: Divide increase between an additional Attribute.+2 Reach: for 1 Mana, go above normal limits.-MtAw2 p161
BefuddleFrayingPotencyComposure or ResolveIntimidation, Persuasion, ScienceLower a Mental or Social Attributes. One Potency equal one dot to a minimum of one.+1 Reach: May lower an additional Attribute per reach, dividing Potency among the options-MtAw2 p163
Broken RelinquishmentFrayingDurationComposureIntimidation, Occult, SubterfugeThis spell creates a breaking point for the subject as a way to relinquish spells without spending a willpower dot. The next act of hubris, braking point or genre equivalent by a subject of this spell suffers penalty by Potency +1 Reach: The Subject of this spell immediately suffers a breaking point-SoS 73
Clear ThoughtsPerfectingDuration-Empathy, Intimidation, PersuasionSuppress a Mental Condition or Tilt per Potency, for the Duration. Can’t affect Paradox Conditions; those cause by the supernatural provoke a Clash of Wills.+1 Reach: subject gains 1 Willpower.+2 Reach: effect is lasting.-MtAw2 p161
Enhance SkillPerfectingDuration-Academics, Expression, SurvivalIncrease an Skill with already at least one rank by Potency, for the Duration, up to their normal limits.+1 Reach: Divide increase between an additional Skill.+ 2 Reach: for 1 Mana, go above normal limits.-MtAw2 p161
Give Me ThatPerfectingDurationComposureCrafts, Empathy, PersuasionThe subject item evokes a concept of ownership. Those who do not Withstand the spell gain the Persistent Condition: Obsession with the object as their focus Space ●●●: Individuals with the Obsessed Condition to the object also gain a Strong sympathetic link to it for the spells duration-SoS 66
Goetic SummonsPerfectingDurationRankPersuasion, Socialize, OccultCall the nearest Goetia; one personally known, specified by type of Resonance, or the nearest generally.Add Spirit or Death 2: it gains the Materialized Condition for the duration.+1 Reach: Also creates the Open Condition.+1 Reach: May give it a one-word command.+2 Reach: may give a complex but single task command.+1 Reach: summon a Goetia from the subject’s Oneiros at a place one could reach the Astral. Must spend the Mana it would take to enter.+2 Reach: summon from the Temenos.+3 Reach: summon from Anima Mundi.-MtAw2 p162
ImposterWeavingDuration-Persuasion, Stealth, SubterfugeCause the subject to believe the caster is someone else. Manipulation + Subterfuge every minute if mimicking a specific person. Can’t replicate Social Merits; any Doors opened benefit the assumed identity.-MtAw2 p162
Psychic AssaultFrayingPotency-Academics, Intimidation, MedicineDeal Bashing equal to Potency, mimicking a stroke.+1 Reach: give target -1 to Mental rolls (may stack 3 times).-MtAw2 p162
Sleep of the JustPerfectingDurationComposureAcademics, Athletics, OccultControl sleep cycle and dreams. Anything else entering or influencing dreams provokes Clash of Wills.-MtAw2 p162
Supernal TranslationWeavingDuration-Empathy, Expression, OccultAllows the subject to comprehend and translate High Speech as they hear or read it as if they had up Mage Sight. Does not allow them to Speak or Write it back and is still subject to Dissonance and QuiescenceNeeds Prime ●●●SoS 28
Read the DepthsWeavingPotencyResolveEmpathy, Investigation, MedicineRead memories and ideas from target’s subconscious.+1 Reach: modify one of the memories read, for the Duration.-MtAw2 p162
Universal LanguageWeavingDuration-Academics, Investigation, PersuasionTarget can understand and translate any language they are able to perceive: spoken, written, symbols, encoded signals, body language, hand symbols, or thoughts. Does not allow non-Awakened to understand High Speech.-MtAw2 p162

Mind 4, Apprentice

NamePracticePrimary FactorWithstandSuggested Rote SkillsDescriptionInfoSource
Haunted GrimoirePatterningPotencyTotal Arcanum dots of Rote + RankCrafts, Intimidation, OccultCosts 1 Mana The Mage binds a Goetia to a grimoire, writing its essence into the vessel’s pattern. This doesn’t host the Goetia’s numina or influences nor does it have an essence pool. The Grimoire gains the Open and Resonant Conditions. When cast the spell is increased by the Goetia Rank for Primary Factor however the Goetia has a chance to escape with a Clash of Wills to the caster. When someone memorizes a Rote the Goetia has a chance to possess them using a Clash of Wills. This spell is a Wisdom Sin against UnderstandingNeeds Prime •SoS 86
PossessionPatterningPotencyResolveMedicine, Persuasion, SubterfugeCan possess the subject inflicting the Possessed Condition(see p. 261)-MtAw2 p165
Gain SkillPatterningDuration-Crafts, Expression, ScienceIncrease a Skill by Potency. This cannot go above the normal maximum.+1 Reach: Divide the increase between an additional Skill.+ 1 Reach: for 1 Mana, go above normal limits.-MtAw2 p163
Goetic EvocationPatterningDurationRank of EntityIntimidation, Occult, PersuasionMay convert pieces of a persons Psyche from a soul stone into a Goetia+2 Reach: The Mage may extract the Goetia directly into his own Oneiros-SoS 90
HallucinationPatterningPotencyComposureAcademics, Persuasion, SubterfugeCreate an illusion that affects all senses but touch.+1 Reach: The illusion can now be “touched” by the subject. It cannot harm or attack.-MtAw2 p163
Mind FlayUnravelingPotency-Expression, Intimidation, ScienceDeal lethal damage.+1 Reach: Cause Insane Tilt +2 Reach: Spend a point of Mana, deal aggravated damage-MtAw2 p164
Psychic ProjectionPatterningDurationResolveAcademics, Occult, SocializeAstral project into Twilight or into somebody’s dreams.Add Spirit 2: May project into the Shadow. Withstand is Gauntlet rating.-MtAw2 p164
Psychic ReprogrammingPatterningPotencyResolveIntimidation, Medicine, PersuasionFor each point of Potency change one of the following: Virtue, Vice, Short-Term Aspiration, Long-Term Aspiration, Obsession, a non-Physical Persistent Condition, or may move one dot between two Social Skills, or between two Mental Skills.+1 Reach: May also move between two Social Attributes, or two Mental Attributes.-MtAw2 p164
Scribe DaimonomikonPatterningPotencyRank of Attainment + (10 - Caster’s Gnosis)Crafts, Expression, OccultCost 1 Mana Scribe a Daimonomikon for the Mage’s Legacy. A Mage must be of Gnosis 2 or above to cast this. Anyone initiated into a Legacy via a Daimonomikon must spend 1 Arcane Experience and if used to learn more Legacy Attainments must use the Experience cost listed for learning without a tutor. These serve as a sympathetic Yantra worth +2 Dice for members of the inscribed Legacy +1 Reach: For 1 Mana, the Spell’s Duration is LastingNeeds Prime •SoS 87
TerrorizePatterningPotencyComposureExpression, Intimidation, MedicineCause the Insensate Tilt for the duration or until it’s resolved+1 Reach: Inflict Broken Condition instead-MtAw2 p164

Mind 5, Apprentice

NamePracticePrimary FactorWithstandSuggested Rote SkillsDescriptionSource
AmoralityUnmakingDurationResolveCrafts, Empathy, ExpressionRemove Virtue or Vice. Without Virtue the subject regains two Willpower for indulging Vice. Without Vice the subject cannot engage in any activity that would be a breaking point or Act of HubrisMtAw2 p164
No ExitMakingDurationResolveExpression, Persuasion, ScienceFor the duration of the spell the subject is in a catatonic state. Reading of the subjects mind or memory reveals this spell.MtAw2 p164
Mind WipeUnmakingPotencyResolveAcademics, Intimidation, OccultRemove large portions of the subjects memories, inflicts the Amnesia Tilt for the duration of the spell. You can affect one month of time per level Potency. You can specify what portions are forgotten.+1 Reach: May specify what memories are erased, rather than just erasing a single span of time.+2 Reach: The effect is LastingMtAw2 p164
Psychic GenesisMakingDuration-Academics, Expression, ScienceCreate a self-aware intelligence. This is a Rank 1 Goetia in Twilight.+1 Reach: The entity works as a sleepwalker for the purposes of assisting ritual casting.+1 Reach: For one Mana, the rank is 2MtAw2 p165
Social NetworkingMakingPotency-Persuasion, Politics, SocializeFor every level of Potency, gain one dot in one of the following Merits: Allies, Contacts or StatusMtAw2 p165