Matter 1, Initiate

NamePracticePrimary FactorWithstandSuggested Rote SkillsDescriptionSource
Craftsman’s EyeKnowingDuration-Crafts, Investigation, ScienceStudy an object for one turn to learn it’s intended function. If the object has no purpose that will be revealed instead. If something prevents the object from fulfilling it’s function, the spell will reveal the nature of the problem+1 Reach: Learn how to use the studied object. This grants the 8-Again when using the object. Only one object can benefit from this bonus at once+2 Reach: Learn all possible uses for an objectAdd Fate 1: Name a task while casting the spell. All objects that could help you with this task will become obvious to youMtAw2 p154
Detect SubstanceUnveilingDuration-Crafts, Investigation, ScienceBecome aware of a chosen type of substance in the area. “Iron”, “A knife” and “My hunting Knife” are all valid choicesAdd Time 1: Determine if an object has been in the areaAdd Forces 1: Search for a specific type of electronic informationMtAw2 p154
Discern CompositionKnowingPotency-Crafts, Investigation, ScienceBecome aware of an objects weight, density and the precise elements in it’s makeup+1 Reach: Also become aware of any objects hidden within the studied object+1 Reach: You know an object’s structural weak points. Reduce Durability by spell PotencyAdd Space 2: Know not only what an object was made of but also where the materials came fromMtAw2 p154
LodestoneCompellingDuration-Crafts, Larceny, ScienceChoose a substance or type of object. Those objects will be drawn toward you or repelled away from youMtAw2 p154
Remote ControlCompellingPotency-Crafts, Drive, IntimidationControl a mechanical object, to make it fulfill its function+1 Reach: Perform more complex task while controlling the objectMtAw2 p155

Matter 2, Apprentice

NamePracticePrimary FactorWithstandSuggested Rote SkillsDescriptionSource
Alchemist’s TouchShieldingPotency-Crafts, Survival, PersuasionChoose a material, you become largely immune to its deleterious effects. The material cannot inflict bashing damage and lethal damage is reduced by spell Potency. The spell does not protect against damage from a sword or gun+1 Reach: Choose an additional material to be protected against+2 Reach: Your immune to both the bashing and lethal, aggravated damage is reduced by PotencyAdd Forces 2: You are now also protected against the damage from the extreme temperature of a materialMtAw2 p155
Find the BalanceRulingDuration-Crafts, Persuasion, ScienceImprove the balance and heft of an item. This grants it the 9-Again quality+1 Reach: Grant a tool the 8-Again quality insteadMtAw2 p155
Hidden HoardVeilingDuration-Larceny, Occult, SubterfugeMake matter difficult to detect. Mundane attempts to locate automatically fail. Supernatural power enters a Clash of WillsMtAw2 p156
Machine InvisibilityVeilingDuration-Larceny, Science, StealthBecome invisible to mechanical sensors. Supernatural items enter a Clash of Wills+1 Reach: This spell now also works on constructs animated with magic, like zombies and golems. This triggers a Clash of WillsMtAw2 p156
ShapingRulingPotency-Crafts, Expression, PersuasionShape liquids and gases in any form you desire in defiance of gravity+1 Reach: Can alter solids as well. Warped tools or weapons will have their equipment bonus reduced by potency, if reduced to 0 the object becomes useless+1 Reach: If creating or repairing an object in an extended action reduce its required successes by this spell’s Potency, the number cannot fall below one+2 Reach: The shaping can create an appropriate Environmental Tilt, such as Earthquake, Flooded or Howling WindsMtAw2 p156

Matter 3, Disciple

NamePracticePrimary FactorWithstandSuggested Rote SkillsDescriptionInfoSource
Aegis-WeavingDurationAthletics, Crafts, ScienceFor each level of Potency grant an object one of the following: Raise/lower ballistic Armor by 1, raise/lower general Armor by 1, raise/lower Defense penalty by 1+1 Reach: The armor becomes immune to the Armor-Piercing effect-MtAw2 p156
Alter ConductivityWeavingPotency-Computer, Science, SubterfugeMake an object more or less conductive to electricity+1 Reach: Alter an objects conductivity to other forms of energy. Each additional type is an extra Reach-MtAw2 p156
Alter IntegrityFraying or PerfectingPotencyDurabilityCrafts, Medicine, SubterfugeIncrease or decrease an objects Durability+1 Reach: Instead of increasing Durability by 1 increase structure by 2+2 Reach: The effect is lasting-MtAw2 p156
CruciblePerfectingPotency-Crafts, Occult, ScienceGrant a tool the 8-Again for a number of turns. Valuable objects will have their Availability rating increased, this rating cannot become more than double the original rating+1 Reach: Spend one point of Mana, The object gains the rote quality for a number of rolls. So long as the durability last this effect can be recharged by spending more Mana+1 Reach: Availability may be triple the original rating-MtAw2 p157
Hone the Perfected FormPerfectingDuration-Crafts, Persuasion, ScienceCost 1 Mana The mage takes an ordinary metal (iron, gold, silver, mercury, copper, tin or lead) and transmutes it into its perfected metal. +2 Reach: The spell may Perfect another substance like Glass or Gemstones Forces ●●●: May perfect fire-SoS 61
Nigredo and AlbedoFraying or PerfectingPotency-Crafts, Brawl, MedicineRepair or damage an objects Structure+1 Reach: When damaging ignore durability-MtAw2 p157
Shrink and GrowWeavingPotencyDurabilityCrafts, Expression, ScienceIncrease or decrease an objects sizeAdd Life 3: Can be cast on living subjects, unwilling subjects may Withstand with Stamina-MtAw2 p157
Spell PotionWeavingDuration-Crafts, Medicine, SubterfugeCosts 1 Mana Magically alters an ingested item, making it act as a storage vessel for another spell. Once the Ingested item has been primed for holding a mage may spend a Mana to cast any other spell on the item if it uses touch/self range. The cast spell doesn’t take affect until the item is ingested. May store spells up to level of Potency which don’t activate until either Spell Potion is canceled, the Duration ends or the food is ingestedSoS 70
State Change-WeavingDurationDurabilityCrafts, Persuasion, ScienceChange material one step along the path from solid to liquid to gas. This does not cause any temperature change+1 Reach: You may transform solids directly int gas and vice versaAdd Forces 3: You may transmute matter into plasmaNeeds Prime ••
WindstrikeWeavingPotency-Athletics, Brawl, CraftsDeal bashing damage+1 Reach: Create an appropriate Environmental Tilt-MtAw2 p157
Wonderful MachineWeavingPotency-Crafts, Politics, ScienceIntegrate multiple machines into one anotherAdd Life 3: Machine properties can be grafted onto a living thing or vice versa-MtAw2 p157

Matter 4. Adept

NamePracticePrimary FactorWithstandSuggested Rote SkillsDescriptionSource
Endless BountyPatterningDuration-Crafts, Science, StreetwiseNever run out of small expendable items. Enchant a single item that contains a smaller expendable item. For the duration of the spell the expendable item never runs out E.g.: Money in wallet, Bullets in magazine, Gas in car tankSoS 66
Forge DumaniumPatterningDuration-Crafts, Expression, PersuasionCosts 1 Mana Combine perfected metals into a single metal called Dumanium. The object is Durability 1 and holds 1 point of Mana. Weapons made from Dumanium can spend Mana to deal aggravated Damage for a single attack +2 Reach: The Spell is Lasting however this relies on all the Metals to remain perfect, should a perfected metal become mundane the alloy will collapseSoS 62
Forge SophisPatterningDuration-Crafts, Occult, ScienceCosts 1 Mana Combine perfected metals into a single metal that scavenges Mana called Sophis. The object is Durability 1 and can hold 1 Mana. Potency increases this 1 for 1 for Durability and Mana. +2 Reach: The Spell is Lasting however this relies on all the Metals to remain perfect, should a perfected metal become mundane the alloy will collapseSoS 62
Forge ThaumiumPatterningDuration-Crafts, Occult, SurvivalCosts 1 Mana Combine perfected metals to create Thaumium, The object is Durability 1 and holds 1 point of Mana which it spends to shield against Magic. +2 Reach: The Spell is Lasting however this relies on all the Metals to remain perfect, should a perfected metal become mundane the alloy will collapse Other Arcanum ●●: Thaumium can protect against other types of Magic provided they fall under the ArcanumSoS 62
GhostwallPatterningDuration-Athletics, Occult, StealthTurn objects intangibleAdd Death 3, Mind 3 or Spirit 3: The object may be shifted into the Twilight, attuned to the used ArcanumMtAw2 p158
GolemPatterningPotency-Crafts, Expression, OccultAnimate a statue or other objectAdd Death 4 or Spirit 4: A ghost or spirit may serve as the intelligence of the golemAdd Mind 5: Grant true intelligence see “Psychic Genesis”MtAw2 p158
Piercing EarthPatterningPotency-Athletics, Brawl, CraftsDeal lethal damage+1 Reach: Create an appropriate Environmental Tilt+1 Reach: Spend a point of Mana, deal aggravated damageMtAw2 p158
TransubstantiationPatterningDuration-Crafts, Empathy, ScienceTransform any type of matter into another type+1 Reach: Transmute multiply substance into a single substance or vice versa Add Life 4: Transform matter into living things or vice versaMtAw2 p158

Matter 5, Master

NamePracticePrimary FactorWithstandSuggested Rote SkillsDescriptionSource
Annihilate MatterUnmakingPotencyDurabilityAthletics, Intimidation, ScienceDestroy matter completely+1 Reach: Spend a point of Mana, can now destroy magical objects as wellMtAw2 p158
Ex NihiloMakingPotency-Crafts, Expression, ScienceCreate an object or relatively uncomplicated tool out of nothing+1 Reach: Create a complex machine or electronic device, like a car or smartphoneMtAw2 p158
Self-Repairing MachineMakingPotency-Crafts, Medicine, OccultCause a machine to repair Potency in Structure per day+1 Reach: The machine heals every hour+2 Reach: The machine heals every 15 minutesMtAw2 p159