Your arm has been incapacitated by pain or injury.
CofD 280
Beaten Down
Your will or capacity to keep fighting has been exhausted.
CofD 280
Bleeding
You’re weakening from bleeding out.
HL 143
Blind
Your vision has been impaired or stripped.
CofD 281
Burning
You’re on fire. You quickly amass lethal damage because fire bad.
PTC 2e 314
Deafened
Your hearing has been impaired or stripped.
CofD 281
Drugged
You’re suffering the numbing mental and physical effects of a narcotic.
CoFD 281
Immobilized
You’re restrained or held in place, incapacitating you and leaving you open.
CofD 284
Insane
A panic attack or severe psychotic break provokes extreme, irrational behavior.
CofD 285
Insensate
You’ve been overwhelmed and psychically incapacitated, leaving you open.
CofD 285
Knocked Down
You’ve been swept to the ground, disrupting your action and forcing you prone.
CofD 285
Leg Wrack
Your leg has been severely weakened or incapacitated by pain or injury.
CofD 285
Pierced Armor
Your armor has been damaged or ruptured.
HL 143
Pinned
Your flesh or clothes have been pinned to an object, holding you in place.
HL 143
Poisoned
You’re being harmed by a fast-acting toxin.
CofD 286
Sick
You’re impaired and weakened by disease.
CofD 286
Stunned
You’re dazed and briefly incapacitated.
CofD 286
Supernatural Tilts
Flesh Too Solid
You’re so immersed in dream that you take physical instead of dream damage.
CTL 2e 329
Nimbus
You’re subject to a mage’s unique Immediate Nimbus, imposing a resonance that applies dice modifiers to certain Attributes or dice tricks to certain Skills.
MTA 2e 89
Environmental Tilts
Name
Description
Book
Avalanche
Tumbling hazards buffet you along and quickly inflict lethal damage.
BTP 327
Blazing Light
Eye-searing brightness impairs vision.
DTR XX
Blizzard
Thick snowfall impairs vision and movement.
CofD 281
Earthquake
Brief physical havoc quickly inflicts lethal damage, or bashing on a successful Stamina + Athletics roll.
CofD 282
Extreme Cold
Frostbite conditions disrupt natural healing and gradually accrue action penalties and lethal damage.
CofD 282
Extreme Heat
Sweltering, dry conditions disrupt natural healing and gradually accrue action penalties and lethal damage.
CofD 282
Drowning
You’re submerged and quickly accrue bashing damage from suffocation.
BTP 328
Flooded
High water levels disrupt movement or submerge those present.
CofD 282
Heavy Rain
Severe storm weather impairs vision and hearing.
CofD 283
Heavy Winds
Hurricane winds impair hearing and movement, and threaten bashing damage from debris.
CofD 283
Ice
Slick footing strips traction and endangers movement.
CofD 284
Inferno
Shit’s on fire. You might choke if you don’t burn up first.
DTD 386
Poor Light
Darkness impairs vision.
MTA 2e 323
Riot
Unpredictable violence erupts, and jostling and trampling poses a risk of bashing damage.
DE 576
Swarm
A horde of small but hostile creatures inflicts bashing damage each turn, and resists attacks that don’t saturate an area. Special variants of this Tilt include swarms of thoughtful scorpions (DE 236) and obsidian mosquitoes (DE 239).
DTD 179
Urban Collapse
The building is coming down, and characters may fall, be struck, or be crushed and trapped.
DE 573
Supernatural Tilts
Boneyard
A Sin-Eater haunts this place, bringing it to life and aware.
GTS 2e 305
Lair
You’re exposed to the particular ruling conditions of a primordial Beast’s Lair.
BTP 100
Lightning
A supernaturally conjured storm which seeks victims.
NH-SM 97
Omen
Unnatural plague weather sears flesh or boils blood.
NH-SM 97
Shattered Time
Time is injured here, causing causal stutters and random modifiers to appropriate derived traits. History may mutate, and futures may split.
DE 46
Zombies!
There are too many zombies to wade through. Lose your Speed Factor bonus. Each turn in the horde not running at full tilt provokes an attack from the horde.