Objects

In the Storytelling system, objects such as lead pipes, walls, or wardrobes have three traits: Durability, Size, and Structure. Mostly, these relate to how easy the object is to destroy. Durability: How hard the object is to damage. Subtract Durability from any damage dealt to the object. Durability has no effect against attacks that deal aggravated damage.

DurabilityMaterial
1Wood, hard plastic, thick glass
2Stone, aluminum
3Steel, iron
+1Per reinforced layer

Size: How large the object is. Objects smaller than Size 1 can fit entirely in a person’s palm. See here for the Size chart.
Structure: An object’s Structure equals its Durability + Size, and acts like Health. Each point of damage removes a point of Structure. Once it’s taken more damage than it has Durability, anyone using the object suffers a one-die penalty. When its Structure hits 0, the object is destroyed. Objects do not differentiate between bashing and lethal damage.