Conditions

A solid dot (●) in the second column denotes a Persistent Condition, while an empty dot (○) denotes a Condition which is not always Persistent, but can be under certain circumstances.

Natural Conditions

Mental Conditions

NamePDescriptionRulebook
AgoraphobicYou avoid open spaces and crowds.PTC 2e 306
AddledYour memories are jumbled and confused.GTS 2e 299
AmnesiaYou’ve lost a large swath of memory.CofD 288
BrokenYour will is broken and you back down from everything.CofD 288
CaptivatedYou’re heavily preoccupied with something and can’t split your attention.DTD 211
ConfusedYou can’t think straight.VTR 2e 302
CowedSomeone has weakened you through a display of dominance.WTF 2e 307
DelusionalParanoid delusions dominate your behavior.VTR 2e 302
DemoralizedFailure dampens your fighting initiative.WTF 2e 307
DetachedYou’ve run with occult circles for so long you’ve forgotten how to interact with humans.HD 123
DeprivedYou’re weakened by an unfed addiction.CofD 288
DisorientedYou’ve lost equilibrium and need an opportunity to recenter.DTD 211
DissociationSurreality plagues you with doubts of your own experiences.CTL 2e 336
DistractedYou’re buffeted from all sides, splitting your attention terribly.VTR 2e 302
DoubtfulYou’ve lost confidence in all but your most secure actions.HMR 147
DrivenYour surety in your ambition is a great well of strength.MTC 2e 351
EmboldenedAn uninhibited atmosphere makes you impulsive and prone to temptation.HMR 150
FaithYour trust in the next world can be exploited by angelic forces.DSG 81
FrightenedYou’re terrified and moved to panic and flee.VTR 2e 304
FugueYou’ve shied away from trauma by shutting out the experience.CofD 289
GuiltyFeelings of remorse leave you emotionally vulnerable.CofD 289
InformedYou’re well equipped to tackle a given subject.CofD 289
InspiredThe spirit moves you to confident action.CofD 289
LostYou’ve lost your sense of place and need to reorient.CofD 289
Lost TrackerFrustrations on a hunt leave your tracking skills sloppy and halfhearted.WTF 2e 308
MadnessUnnatural horror has shattered your ability to process life.CofD 289
ObsessionSomething controls your attention and distracts from all else.CofD 290
ShakenYou’re shocked or deeply rattled, unsteadying your hand.CofD 290
SleepwalkingSleep and wakefulness blur, and you suffer from lost time and poor recollection.CTL 2e 344
SpookedOtherworldly wonder moves you unwisely.CofD 291
SteadfastYour resolve to act is steeled and ready.CofD 291
StoicDistance and emotional guard ease lies, but inhibit perspective and passion.CTL 2e 345
StrainedYou’ve held back the shock of witnessing supernal sorcery, but the pressure remains.MTA 2e 318
SwoonedYou’re charmed or bedazzled by a particular person.CofD 291
WithdrawnDoubt and insecurity drive you inward, sapping the will to action.CTL 2e 346

Physical Conditions

NamePDescriptionRulebook
Arm DisabilityAt least one arm is either chronically or permanently nonfunctional.HL 57
BlindYou’ve lost or can’t exercise your sense of sight.CofD 288
Chronic AgonyYou’re vulnerable to incapacitating pain spells.HL 57
Chronic SicknessSickness or poison lingers in you, aggravated by stress.HL 57
DeafYour hearing is severely impaired.HL 58
DisabledYou can’t effectively walk on your own power.CofD 288
DrainedYou’re weak and woozy from blood loss.VTR 2e 303
Easy PreyYou’ve left a strong trail for a hunter to follow and exploit.WTF 2e 307
EnergizedA chemically induced rush.HD 123
ExhaustedYou’re run ragged on the edge of unconsciousness.WTF 2e 307
FatiguedYou’ve pushed yourself too far, and your fatigue hangs over you constantly.PTC 2e 309
FragileYou’re using equipment not sturdy enough to endure continued use.CofD 102
IntoxicatedYour discretion is dulled by altered consciousness.VTR 2e 304
Invisible PredatorYou’ve skulked on the hunt, leaving nary a trace of your approach.WTF 2e 308
Leg DisabilityAt least one leg is either chronically or permanently nonfunctional.HL 58
LethargicFatigue tires you so heavily you cannot muster Willpower.VTR 2e 305
MuteYou cannot speak or use your voice.CofD 290
NumbDetachment from the world dulls the feeling in your body.CTL 2e 343
RecoveryThe pain and weakness of breaking a heavy chemical dependency.HD 123
ScarredYou’re rattled and volatile from a sudden assault.VTR 2e 305
SicklyDisease is making its way through your system.DSG 105
StumbledA complication has arisen to interrupt an ongoing project.WTF 2e 311
UntraceableYou’ve thoroughly covered any trail a hunter might use to find you.WTF 2e 311
VolatileYou’re using unstable equipment prone to backfiring.CofD 102

Social Conditions

NamePDescriptionRulebook
BondedYou’ve established trust with a particular animal.CofD 288
ConnectedYou’ve made inroads with a particular group of people.CofD 288
Embarrassing SecretThere are skeletons in your closet to exploit.CofD 289
HuntedDangerous enemies have your trail.DTD 119
LeveragedA particular character is holding something over your head to compel you.CofD 289
NotorietyOdious blame follows you, whether true or not.CofD 290
TaskedYour duty-bound allies have issued you a serious task you must carry out.VTR 2e 307
WatchedSomeone is stalking you, suspicious of an unnatural secret you hide.PTC 2e 312

Supernatural Conditions

General Supernatural Conditions

NamePDescriptionRulebook
CrownYou have become a vessel to focus the will and power of one of the Judges of Duat.MTC 2e 348
EmanationThe oppressive presence of one of the Judges of Duat, centered upon a focal vessel.MTC 2e 352
Family TiesYou’ve united your power in concert with a Primordial Beast.BTP 322
Goblin QueenYour fractured goblin nature has stranded you in the Hedge and attracted followers.CTL 2e 339
Going WestwardYour nature as an immortal has buckled, and the debility of age encroaches.MTC 2e 354
Hedge DenizenDealings with goblins have made you a goblin yourself, with limited ability to leave the Hedge.CTL 2e 340
OminousYour presence is marked by phantasms and ill omens.MTC 2e 357
The Sibyl’s TongueSupernatural revelations can only be shared in High Speech, or by spending Willpower, through riddles or allegory.DE 78
SoullessYour soul has been stripped from you, gradually sapping your will.CofD 290
Soul ShockedYour sense of self is healing after experiencing death outside the body.MTA 2e 318
Unintended MediumA lingering ghost or spirit is able to subject you to harrowing visions.DEC 273
Shows of Power
These Conditions are usually imposed by supernatural powers.
ActorYou have been bound to participate in a ghostly recapitulation of events.GTS 2e 305
AbruptionYour supernatural prowess is severely hobbled by a dominant outside force.BTP 321
BerserkSupernatural influence drives you to unthinking violence.WTF 2e 306
BestialSupernatural urges provoke animalistic fight-or-flight instincts.VTR 2e 301
Blood SiblingsYour fate has been bound by obligation to aid another, regardless of your will.HD 43
CharmedYou’re temporarily bewitched by vampiric Majesty.VTR 2e 301
CharmedYou benefit from a blessing of luck and turns of fortune.MTA 2e 315
CoercedYou’ve been coerced by a Devotion to do a task or suffer damage.Post/Pastebin
CompetitiveA supernaturally imposed need for hierarchy goads you into contests and displays of dominance and submission.VTR 2e 302
CursedA supernatural curse dooms your efforts in a given field.BTP 322
DominatedA vampire has temporarily stolen your will with a given command.VTR 2e 302
EnslavedA vampire has your will helplessly in her thrall.VTR 2e 303
EnsorcelledYou’ve fallen in thrall to a supernatural being.HMR 153
EnthralledA vampire has bewitched you with a fanatical devotion to him.VTR 2e 303
False MemoriesSupernatural forces have overwritten your memories of an event.VTR 2e 303
Ghost-MarkedSupernatural power has transformed your body with a mark of death.GTS 2e 300
Impassioned ShadeInfusion of a mission which preserves an ephemeral entity in Twilight.MTC 2e 354
ManicSupernatural power has made you focused and obsessive to the point of over-exertion.Post/Pastebin
MelancholicSupernatural power has made you melancholic. You struggle to do even minor tasks.Post/Pastebin
MesmerizedYou’re temporarily vulnerable to a vampire’s commands.VTR 2e 305
Moon TaintA werewolf’s bite brings the change upon you against your will.WTF 2e 309
LuredHunting magic draws you to blindly wander into a likely trap.WTF 2e 309
ParanoidSupernatural fear diminishes your ability to trust and depend on others.WTF 2e 309
RavagedFae predations have scarred your heart and mind, leaving you a ghost of your former self.CTL 2e 344
RelentlessYour instincts drive you inexorably in the direction of your quarry.MTC 2e 357
ServantYou are inhabited by a ghostly presence which forces you to obey one of the Bound.GTS 2e 307
Shadow ParanoiaSupernatural fear builds into a violent, irrational panic.WTF 2e 310
SubservientA vampire is temporarily pressing down on your will to resist.VTR 2e 306
VocalizationYou’ve been cursed with harrowing sounds and voices.HMR 147
WantonSupernatural stirring of naked desires and temptations.VTR 2e 307

Vampire: the Requiem

Kindred Conditions

NamePDescriptionRulebook
DependentYou’re obsessed with a vessel you’ve fed from, as if suffering a second-stage Vinculum.VTR 2e 302
EcstaticBlood sorcery has pleased the Beast’s appetites.VTR 2e 303
HumbledYour will as a monster shrinks from divine judgment.VTR 2e 304
JadedYour detachment from the concerns of Humanity baits out the Beast.VTR 2e 304
LanguidThe loss of worldly Touchstones has you feeling the weight of ages and the call of torpor.VTR 2e 304
OathbreakerYou suffer censure from the Invictus for breaking a blood oath.SotC 189
Primeval TruthsOccult revelations disquiet you until you face them down.SotC 184
RapturedReligious fervor makes riding the wave easier.VTR 2e 305
SatedThe Beast is appeased enough to make frenzy less threatening.VTR 2e 305
TaintedA soul consumed through diablerie still struggles from within you.VTR 2e 306
TemptedResisting a frenzy has tested your will to resist the next.VTR 2e 307
Dhampir Conditions
AlienatedNosferatu blood affliction, manifest as a Vice of self-persecuting isolation.HD 44
DomineeringVentrue blood affliction, manifest as a Vice of control and superiority.HD 44
FeralGangrel blood affliction, manifest as a Vice of violent abuse.HD 43
MalcontentDaeva blood affliction, manifest as a Vice of lashing out.HD 43
VoyeuristicMekhet blood affliction, manifest as a Vice of lurid fascination.HD 43
Ghoul Conditions
HungerYou feel a violent, desperate need for Vitae.HD 123
InbredGhoul family lineage emerges as a glaring affliction without Vitae.HD 123

Werewolf: the Forsaken

Uratha Conditions

NamePDescriptionRulebook
BanYou are compelled to obey one of the taboos of the Shadow.WTF 2e 306
Essence OverloadThe imbalance of your bodily Essence has tied its loss to injury.WTF 2e 307
ShadowlashedErrors on a Rite have invited the disdain of the spirit world.WTF 2e 310
Siskur-DahYou are empowered by the Sacred Hunt to bring a chosen prey low.WTF 2e 310
Symbolic FocusThe power of a Rite still flows through you, enhancing spirit displays.WTF 2e 311
Lunacy Conditions
AtavismThe Lunacy stirs you into unreasoning violence.WTF 2e 306
AwestruckA heightened form of Lunacy cows and intimidates you.WTF 2e 306
DelusionThe Lunacy drives you into unthinking retreat.WTF 2e 307
EnrapturedAn abnormal response to Lunacy stirs you to worship.NH-SM 200
ReceptionThe Lunacy leaves you unwittingly open to the spirit world.WTF 2e 310
Renown Conditions
CunningYour Cunning waxes in a display that invites response.WTF 2e 307
GloriousYour Glory waxes in a display that invites response.WTF 2e 308
HonorableYour Honor waxes in a display that invites response.WTF 2e 308
PureYour Purity waxes in a display that invites response.WTF 2e 309
WiseYour Wisdom waxes in a display that invites response.WTF 2e 311
Hunter’s Aspect Conditions
EuphoricRabid Wolf’s aura maddens you into fighting only for the werewolf’s sport.NH-SM 200
DespondentDire Wolf’s aura causes you to lose hope and fight with minimal effort.NH-SM 200
FranticRabid Wolf’s aura panics you into using your energy meaninglessly.NH-SM 200
InstinctiveDire Wolf’s aura reduces your thought to its basest instincts.NH-SM 200
IsolatedThe Elodoth aura has drawn you out, away from allies.WTF 2e 308
MystifiedThe Ithaeur aura shies you away from the opposite side of the Gauntlet.WTF 2e 309
ResignedThe Cahalith aura goads you into facing death recklessly.WTF 2e 310
SurroundedSilver Wolf’s aura deludes others into conspiracy against you.NH-SM 201
SwaggeringThe Rahu aura lulls you into overlooking the need for preparation or aid.WTF 2e 311
UnawareThe Irraka aura reduces your attention to the world around you.WTF 2e 311
WrackedSilver Wolf’s aura afflicts you with unceasing pain.NH-SM 202

Mage: the Awakening

Awakened Conditions

NamePDescriptionRulebook
DefeatedA rival has won magical advantage over you in the Duel Arcane.MTA 2e 315
HumbledSomeone stands to you as a valuable reminder of the power of humanity.MTA 2e 316
MegalomaniacalYou are blinded by hubris.MTA 2e 317
Mystery CommandsYou receive the arcane will of the Exarchs.MTA 2e 317
RampantYour spellcasting is ruled by a cavalier, reckless attitude.MTA 2e 317
TriumphantYou carry your victory in the Dual Arcane with you in Awakened society.MTA 2e 319
Paradox Conditions
Abyssal BacklashA Paradox casts a shadow over you, threatening to break through on the next spell that gives it an opening.MTA 2e 117
Abyssal ImagoA Paradox intrudes upon the spells you envision, compelling dangerous Reach.MTA 2e 117
Abyssal NimbusA Paradox has leaked across your Nimbus and invites Abyssal manifestations.MTA 2e 116
MonsterA Paradox has mutated an animal into a miserable, fearsome nemesis.DE 81
UncleanA Paradox has turned your magical tools and methods against you.DE 81

Promethean: the Created

Created Conditions

NamePDescriptionRulebook
Branded ThrongYour bond with your throng allows Pyros to flow, and its balance dampens the destructive aspect of your Azoth.PTC 2e 306
DisconnectedFrustration in your Pilgrimage causes you to shrink from human interaction.PTC 2e 308
TormentedPain and suffering have severely imbalanced your alchemical humours.PTC 2e 312
Disquiet Conditions
DisquietedA Promethean’s presence increasingly distracts and overwhelms you over progressive stages.PTC 2e 308
MurderousPandoran Disquiet taints your instincts with predatory violence.PTC 2e 311
StrickenPandoran Disquiet infects you with horror and fright.PTC 2e 312
TerrifiedPandoran Disquiet whips you into panicked retreat.PTC 2e 312
Refinement Conditions
AnalystThe Refinement of Impurity. Exploiting a Vice when Social Maneuvering is twice as effective.PTC 2e 65
DestructiveThe Refinement of Flux. Spend Pyros to ignore Durability or Armor equal to your Azoth.PTC 2e 251
EnragedThe Refinement of Torment. Recover Pyros from your Torment Anchor.PTC 2e 56
IntenseThe Refinement of Ephemerality. Spend Pyros to open a Door at the cost of Disquiet.PTC 2e 71
IntrospectiveThe Refinement of Source. Suffer bashing damage to squeeze out a point of Pyros as an instant action.PTC 2e 53
MaskedThe Refinement of Mortality. Spend Pyros to delay the onset of Disquiet.PTC 2e 44
PatientThe Refinement of Self. Spend Pyros to raise your Azoth in Doors.PTC 2e 47
ResourcefulThe Refinement of Pyros. Spend Pyros to increase a tool’s equipment bonus temporarily.PTC 2e 68
SensitiveThe Refinement of Mystery. Spend Pyros to identify the supernatural.PTC 2e 62
TenaciousThe Refinement of Corpus. Spend Pyros to increase the number of rolls you can commit to an extended action.PTC 2e 50
Tuned InThe Refinement of Aid. Spend Pyros to sense the way to your throngmates.PTC 2e 59
Transmutation Complications
AlienatedThe charge of Deception has distanced you from your fellow Prometheans.PTC 2e 306
AtavisticThe charge of Metamorphosis has overwhelmed your composure.PTC 2e 306
BurnoutThe charge of Vulcanus has painfully overstoked your inner fire.PTC 2e 307
CallousThe charge of Mesmerism has sapped your empathy.PTC 2e 307
DegaussedThe charge of Electrification disrupts local electromagnetics.PTC 2e 307
Ephemeral AnchorThe charge of Spiritus invites ephemeral activity around you.PTC 2e 309
Flawed VesselThe charge of Alchemicus interferes with your ability to channel Pyros.PTC 2e 309
FragileThe charge of Contamination has weakened your body.PTC 2e 309
Greedy BrandThe charge of Benefice draws out and wastes throngmates’ Pyros.PTC 2e 310
HyperextendedThe charge of Vitality overtaxes your body’s abilities.PTC 2e 310
IrritableThe charge of Disquietism saps your self-control.PTC 2e 310
KinesthesiaThe charge of Corporeum interferes with abstract thought.PTC 2e 310
RecklessThe charge of Luciferus renders you uncautious and impulsive.PTC 2e 311
RegressiveThe charge of Saturninus dulls your grip on human motives and behavior.PTC 2e 311
SynesthesiaThe charge of Sensorium overwhelms your ability to distinguish sensory input.PTC 2e 312

Changeling: the Lost

Lost Conditions

NamePDescriptionRulebook
ComatoseYou’ve lost all Clarity and subconsciously retreated into an unending dream.CTL 2e 334
Dream AssailantYour reckless dreamweaving has roused the dream’s violent rebellion.CTL 2e 336
Dream InfiltratorYour meddling dreamweaving has raised the suspicion of the dream and its eidolons.CTL 2e 337
Dream IntruderYour extensive dreamweaving sets the dream and its eidolons ill at ease.CTL 2e 338
Glamour AddictedYour body withers and consumes itself if not regularly sated with enough Glamour.CTL 2e 339
OathbreakerYou’ve broken an oath, inviting distrust and separating yourself from sealings.CTL 2e 343
ObligedA bargain of service with a mortal human protects you from the Wild Hunt and can hide you from Wyrd-bound pursuers.CTL 2e 343
Fae-Touched Conditions
Arcadian DreamsYou’re harrowed with visions of your promise-bound and their suffering, and can trace them through the Hedge.CTL 2e 333
Hedge AddictionThe Hedge calls to you and tempts you.CTL 2e 340

Geist: the Sin-Eaters

Bound Conditions

NamePDescriptionRulebook
BondingYour relationship with your geist benefits from weathering a crisis point.GTS 2e 299
DeadYour body lies dead, unleashing your geist.GTS 2e 299
DefiantYou’ve broken the Old Laws, and their keeper knows it.GTS 2e 299
EchoesYour geist’s Remembrance Traits jumble in your mind.GTS 2e 299
Ferry BoundYou may navigate passengers across the Underworld’s rivers so long as you collect the proper price.GTS 2e 299
FlatliningYour Synergy has been broken, and your geist rebels.GTS 2e 300
FragmentedDead waters have washed away your definition and identity.Mem 27
IndebtedNeglecting a Touchstone has uncentered you spiritually.GTS 2e 300
LawbreakerA Dominion spites and curses you for breaking the Old Laws.GTS 2e 300
MawYou’ve become an uncontrollable nexus for the Underworld’s endless hunger.Mem 24
Memento CollectorOther Sin-Eaters are impressed!GTS 2e 301
RegaliaA krewe has bestowed you with a special crown blessing.GTS 2e 301
TheophanyThe confidence and celebration of a krewe that has changed the world.GTS 2e 301
UnleashedThe geist materializes, temporarily unmoored from its Bound.GTS 2e 301
Void StormThe Underworld’s hunger reaches through you to sap energy from the world.Mem 24
WaveringYou have offended your geist and it demands recompense before it will cooperate.GTS 2e 301
Weakened BondUnleashing your geist has temporarily displaced your power.GTS 2e 302
Haunt Conditions
CaulYou’ve invited your geist into your flesh to transform your shape.GTS 2e 305
CurseA Sin-Eater haunts you with cursed fortune.GTS 2e 306
DirgeThe song of the Bound moves you and impels you.GTS 2e 306
MarionetteYou are strung by the Plasm of a manipulative Bound.GTS 2e 306
MemoriaMemories of death and the dead play out in visions.GTS 2e 307
OracleYou have left your body to seek answers as a spectral traveller.GTS 2e 307
RageYou wield ghostly malice to smite your foes.GTS 2e 307
ShroudYour body interweaves with your geist, ghostly and gauzy.GTS 2e 308
TombYou have molded memories of something lost into a perfect replica.GTS 2e 308
VoidYou have opened the wake of a black and hungry nothingness.Mem 24
WellYour self and memories flow like the dead rivers.Mem 26

Mummy: the Curse

Arisen Conditions

NamePDescriptionRulebook
DisembodiedYou walk as a ghost through Twilight.MTC 2e 350
DisinterredYour tomb has been ransacked or ruined.MTC 2e 350
Forgotten SkillBuried expertise waits to be unearthed from within your memory.MTC 2e 353
Identity CrisisYou can’t tell who you are anymore.MTC 2e 354
Memory BleedYou have fused into the soul of another, and your identities blur together.MTC 2e 356
Sybaris Conditions
Unease SybarisStage one. Dread unsettles you without a supernatural power to turn to.MTC 2e 359
Terror SybarisStage two. Contact with a mummy seizes you with fear.MTC 2e 360
Desecration SybarisStage three. Unholy terror invites the will of Duat.MTC 2e 360
Rewards and Punishments of Duat
Accelerated DescentDuat pulls more eagerly at your Sekhem.MTC 2e 346
Auspicious DescentYour Sekhem weathers the Descent longer.MTC 2e 347
Damaged PillarYou cannot draw power from one of the Pillars of your soul.MTC 2e 349
Devouring UrgeAmmut the Devourer speaks to you, and only sacrifice will buy her silence.MTC 2e 350
Echoes of DescentYour clarity and Memory lift up the power of your soul.MTC 2e 351
Geometric AlignmentSekhem’s flow preserves your tomb from disruption.MTC 2e 354
Luminous PillarsYour soul shines strong and resists depletion.MTC 2e 355
Precipitous DescentThe Descent wears down your Sekhem more quickly.MTC 2e 357
Timeless Conditions
Alternative CurrentTime around you is taking a divergent current.MTC 2e 346
Déjà VuYou stand where different currents of possiblity converge on a single event.MTC 2e 349
EddyYou wade through sluggish waters which can be outpaced.MTC 2e 352
MirageYou recognize patterns in the tides which echo past and future events.MTC 2e 356
RipYou can take precise stock from your position amid rapid timeflows.MTC 2e 358
WhirlpoolCaught in a swirl of recurring events, you can grab hold of causal fixtures.MTC 2e 360

Demon: the Descent

Unchained Conditions

NamePDescriptionRulebook
Aetheric BleedExertion in demonic form has you releasing accumulated Aether.DTD 209
BetrayedSomeone you trusted has sided with the God-Machine against you.DTD 119
BlackballedThe heat you’ve drawn makes you a liability for nearby demons.DTD 120
BlownOne of your Covers is useless, and the God-Machine is now actively targeting it.DTD 119
Demonic DisconnectYou’ve failed to maintain human empathy while in your demonic form.DTD 209
Demonic RagePain and frustration suffered in demonic form provoke frenzied violence.DTD 210
FlaggedThe agents of the God-Machine have their attentions directed your way.DTD 120
ImplantedYou have a weird gadget implanted in your body and this is not normal.FoH 155
ImpostorYou’ve let the lies of Legend pile up.DTD 119
Memory HoleErrors in god-hacking have disrupted your access to a particular Skill.FoH 80
Of the MachineThe demon has god-hacked to disguise her fallen nature within a project.FoH 78
OverclockedYou’ve stored more Aether than your body can normally process at once, and must soon vent the excess.FoH 81
Phantom PainYour focus is disrupted by the gnawing feeling of a missing demonic form ability.FoH 160
Plugged InYou’ve jacked an angel’s Cover, and the God-Machine is watching you as if you were that angel.DTD 118
SurveilledAgents of the God-Machine are compiling intelligence to identify you.DTD 120
Agenda Conditions
Angel EmpathyThe Integrator Agenda. Resolve to understand and exploit the angelic mindset.DTD 95
An Eye for DisorderThe Saboteur Agenda. Resolve to intuit the best course of action to upend a system into chaos.DTD 97
I Know SomeoneThe Tempter Agenda. Resolve to make the right connections to fit in anywhere.DTD 99
Prepared for AnythingThe Inquisitor Agenda. Resolve to make an instant logical connection or breakthrough.DTD 93
Demon-Blooded Conditions
ActivatedThe God-Machine has broken your Cipher. You have four Key Embeds and three Interlocks, but once per session, the God-Machine may act through you.HtH 35
CataloguedThe God-Machine is probing your Cipher. You have two Key Embeds and an Interlock, but the God-Machine is watching your status.HtH 35
ExaminedThe God-Machine has accessed your Cipher. You have three Key Embeds and two Interlocks, but you’re scrutinized enough to pose demons a risk of compromise through you.HtH 35
NotedThe God-Machine is looking for your Cipher. You have one Key Embed.HtH 35

Beast: the Primordial

Begotten Conditions

NamePDescriptionRulebook
GorgedYour Satiety is comfortably sated. You inflict Nightmares easily, but are not resistant to supernatural compulsion.BTP 320
RavenousYour hunger consumes you, both mentally and physically, until you find sustenance.BTP 320
SatedYour Satiety sits in an uncomfortable middle, and you are vulnerable to Anathema.BTP 320
SlumberingYou’ve feasted too much, and your Horror sleeps to digest, denying you its power.BTP 321
StarvingYour Satiety is low, making you sharp and ready to feed. Your Atavisms wax in power, but your Lair is hazy and distant.BTP 321

Deviant: the Renegades

Remade Conditions

NamePDescriptionRulebook
End StageTerminal instability renders Variations at maximum Magnitude uncontrollably potent, and by the end of the chapter, will destroy you, body and soul.DTR 322